Field guide

How to play

Get access, learn the buttons, and find out why you just flew off the stage.

Get the game

  1. Request access

    Open SLOPArena on Steam and hit Request Access under “Join the SLOPArena Playtest”. Wishlist it while you’re there.

  2. Wait for the email

    The playtest lets people in by waves. Steam emails you when the developer is ready for more players.

  3. Install and fight

    SLOPArena Playtest shows up in your Steam library. Install it, open Training, and start hitting things.

Request access on SteamFree playtest · Windows

Access is by request: Steam emails you when your spot opens.

Already in? Launch the playtest

What you need

  • A Steam account
  • Windows
  • Keyboard and mouse, or a controller (Xbox, DualShock and DualSense work)
  • An internet connection for online rooms

Controls

These are the defaults. Remap anything in Settings → Controls, and the HUD always shows your current bindings.

Keyboard and mouse

Move
WASD
Camera and aim
Mouse
Jump (tap for a short hop)
Space
Shield on the ground, air dodge in the air
Shift
Grab
C
Crouch, slide, fast fall
X
Normals
1234
Specials, as labelled on the HUD
AERF
Face where the camera looks
Left click
Lock on or off a target
Right click
Switch target
Tab
Zoom
Wheel
Pause
Esc

Controller

Move
Left stick
Camera and aim
Right stick
Jump (tap for a short hop)
RB
Shield on the ground, air dodge in the air
RT
Grab
LB+RT
Crouch, slide, fast fall
LT
Normals 1 · 2 · 3 · 4
AXYB
Specials A · R · E · F
LB+AXYB
Face where the camera looks
L3
Lock on or off a target
R3
Switch target
D-pad →
Pause
Start

Xbox labels. On PlayStation: A = Cross, X = Square, Y = Triangle, B = Circle, LB/RB = L1/R1, LT/RT = L2/R2.

The basics

  • Damage is distance

    Every hit adds to your percent. The same punch that tickles at 20% launches you at 120%.

  • Stocks and blast zones

    Fly past the edge of the stage or fall into the void and you lose a stock. Matches start with three. Last fighter standing wins.

  • Getting back

    You have a double jump, an air dodge and an E special built for recovery. There are no ledge grabs in this playtest: land on the stage or don’t land.

  • Shield and air dodge

    Hold Shift on the ground to block from every direction. Letting go leaves you open for a moment. In the air, the same button is a quick forward dodge, once per jump.

  • Short hop, fast fall

    Tap jump for a short hop, hold it for a full jump. Press X while falling to drop fast.

  • Clash

    Two attacks that connect at the same time bounce off each other: no damage, both back to neutral.

Modes

  • Training

    One idle CPU and your moves on the HUD. Press Esc to make it attack, shield or dodge, change its damage, or reset positions.

  • Solo

    Fight an attacking CPU at the difficulty you pick.

  • Online rooms

    Browse rooms, join one, pick a fighter and a stage. Up to four players, stock rules, rematch in the same room. Still rough: report every desync.

  • In the works

    Arcade

    Solo challenges with personal bests, starting with Slopball: return the ball over the net with your attacks.

Questions

Is it free?

Yes. SLOPArena is free to play and the playtest is free. There’s nothing to buy.

Why do I have to request access?

The playtest is limited so the servers and the one developer can keep up. Steam lets people in by waves and emails you when it’s your turn.

Mac or Linux?

Not officially. The playtest build is made for Windows.

Is it finished?

No. Balance is unfinished, online play still has connection problems, and things will break. That’s what the feedback form is for.

Is it made with AI?

Yes, openly. SLOPArena uses AI coding agents and generated art as production tools, and those workflows are public. Every change is still reviewed and playtested by a human.

The name owns it.

Where do I report bugs?

Use the feedback form, post on Discord, or open an issue on GitHub if you can describe how to make it happen again.

Can I contribute?

Yes. The game is MIT-licensed on GitHub. Start with the docs, then read the contributing guide in the repository.

Stuck?

Ask on Discord. Someone, possibly the developer, will answer.