The roster
Fighters
Four kits, one control scheme. Every fighter has eight normals on 1–4 (different on the ground and in the air) and four specials on A, E, R and F, each with its own cooldown. E is always the move that gets you back on stage.

FightGuy
The all-rounder
The underground champion, and very pleased about it. FightGuy backs up the grin with quick punches, flying kicks and blue ki. A straightforward all-rounder with a show-off streak.
Must try FFist of Fury

Manki
The mad bomber monkey
A pyromaniac monkey with a jetpack and no safety training. Manki lobs bombs, fires a bazooka, sets the air on fire and floats out of trouble.
Must try RBazooka

Wibou
The sword duelist
Shades, katana and far too much anime. Wibou is a mall ninja with green hacker effects and the fastest run in the roster. Keep people at sword’s reach, cut through a gap, then send them up and straight back down.
Must try FSkyfall

Bonk
The big hitter
A good-natured brute with a bucket helmet and a very big swing. Bonk wants to be a hero, protects anyone smaller than him and occasionally rings his own head. Slow feet, huge jumps, simple plans: BONK!
Must try RCharging Double Slash
Side by side
| Fighter | Style | Recovery (E) | Run | Air | Jump |
|---|---|---|---|---|---|
| FightGuy | Close range · All-rounder · Projectile | Rising Dragon | 12 m/s | 7 m/s | ≈2.1 m |
| Manki | Zoner · Floaty · Explosives | Jetpack Boost | 11.5 m/s | 9 m/s | ≈2.3 m |
| Wibou | Mid range · Fast · Sword | Rising Slash | 14 m/s | 7 m/s | ≈2.3 m |
| Bonk | Heavy hitter · Armor · Reach | Targeted Jump Slam | 10 m/s | 6 m/s | ≈3.3 m |
Movement from the playtest tuning. Jump height is estimated from jump speed and gravity.