The roster

Fighters

Four kits, one control scheme. Every fighter has eight normals on 1–4 (different on the ground and in the air) and four specials on A, E, R and F, each with its own cooldown. E is always the move that gets you back on stage.

Side by side

FighterStyleRecovery (E)RunAirJump
FightGuyClose range · All-rounder · ProjectileRising Dragon12 m/s7 m/s≈2.1 m
MankiZoner · Floaty · ExplosivesJetpack Boost11.5 m/s9 m/s≈2.3 m
WibouMid range · Fast · SwordRising Slash14 m/s7 m/s≈2.3 m
BonkHeavy hitter · Armor · ReachTargeted Jump Slam10 m/s6 m/s≈3.3 m

Movement from the playtest tuning. Jump height is estimated from jump speed and gravity.