
Wibou
The sword duelist
Shades, katana and far too much anime. Wibou is a mall ninja with green hacker effects and the fastest run in the roster. Keep people at sword’s reach, cut through a gap, then send them up and straight back down.
Game plan
- Control mid-range with sword normals and Shuriken Toss (A).
- Close the gap with Dash Slash (R): aim it, then go.
- Cash out with Skyfall (F): launch them up, follow, spike them down.
Good at
- Fastest run in the roster
- Sword normals outrange fists
- Cheap specials: Rising Slash and Dash Slash recharge in 1.5 s
Bad at
- Falls fast, so less time to make it back
- Dash Slash ends in a committed recovery, even on a whiff
Specials
Cooldowns start when the move ends. Every E special is a recovery move.
- A
Shuriken Toss
Tap to throw three projectiles toward your current target after a short startup. The kunai fly straight: no manual aiming or homing.
- E
Rising Slash
An upward slash that carries you into the air. Recovery with an edge.
- R
Dash Slash
Hold to aim and charge, release to dash in that direction and slash at the end. More charge adds distance and damage. Shields and terrain stop you; the recovery leaves you open even if you miss.
- F
Skyfall
Launch the opponent upward, follow them into the air, then spike them straight down.
Normals
No cooldowns. The same key does something different on the ground and in the air.
| 1 | Quick Slash |
|---|---|
| 2 | Double Slash |
| 3 | Up Slash |
| 4 | Heavy Down Slash |
| 1 | Air Slash |
|---|---|
| 2 | Reverse Slash |
| 3 | Air Up Slash |
| 4 | Air Heavy Down Slash |
Movement
- Run speed14 m/s
- Air speed7 m/s
- Jump height≈2.3 m
- Gravity32 m/s²
Playtest tuning as of October 21, 2026. Jump height is estimated from jump speed and gravity. Numbers move between builds.
In game



